Rating

Five stars that light up one after another, and fill the same way when you pick one.

Take it with you

This demo also exists as a standalone project — npm install && npm run dev, no changes needed.

npx giget@latest gh:lordicondev/ui-components/rating#standalone rating

Copies the rating folder of the standalone branch — where every demo lives on its own — into ./rating.

How it works

Define the element, put the icon in the markup, set the control's state. Then the parts that make this demo different.

Define the element The built-in triggers, plus one of our own for the stars.
import { defineElement } from '@lordicon/element';
import { PreviewMorph } from '@shared/triggers/preview-morph.ts';

// The built-in triggers, plus one of our own for the stars.
defineElement({ triggers: { 'preview-morph': PreviewMorph } });
One star A real radio underneath. data-chosen is the rating, data-lit the preview.
html
<!-- One star. data-chosen is the rating, data-lit the preview. The icon
     morphs on the first and nudges on the second; the stylesheet colours
     on the second. The radio is the real control, only invisible. -->
<label class="star" data-chosen="true" data-lit="true">
    <input
        class="star__input visually-hidden"
        type="radio"
        name="rating"
        value="1"
    />

    <lord-icon
        class="star__mark"
        current-color
        src="icons/star.json"
        trigger="preview-morph(data-chosen, preview=data-lit)"
        target=".star"
        state="morph-select"
        aria-hidden="true"
    >
        <img alt="" src="icons/star.morph-select.svg" />
    </lord-icon>

    <span class="visually-hidden">1 star</span>
</label>
Pointer and keyboard set the state Hover previews, change chooses. Nothing here mentions an icon.
for (const [at, star] of stars.entries()) {
    star.addEventListener('pointerenter', () => {
        hovered = at + 1;
        preview();
    });
}

group.addEventListener('pointerleave', () => {
    hovered = 0;
    preview();
});

// `change` fires for a click and for an arrow key alike.
group.addEventListener('change', () => {
    const picked = inputs.findIndex((input) => input.checked);
    if (picked >= 0) choose(picked + 1);
});
Light the stars up to the pointer Lighting up runs; going dark happens at once.
/**
 * Colours the stars up to the pointer, or up to the rating once the pointer has gone.
 * Lighting up runs one star at a time; going dark happens at once.
 */
function preview(): void {
    const count = hovered || rating;
    for (const timer of lighting.splice(0)) clearTimeout(timer);

    const arriving: number[] = [];
    stars.forEach((star, at) => {
        const lit = at < count;
        if (lit === (star.dataset.lit === 'true')) return;
        if (lit) arriving.push(at);
        else star.dataset.lit = 'false';
    });

    spread(lighting, arriving, (at) => (stars[at].dataset.lit = 'true'));
}
Fill the stars up to the rating Only the stars that change are in the run.
/** Sets the rating. The stars that change shape do so one at a time, from the top down. */
function choose(count: number): void {
    rating = count;
    preview();

    for (const timer of filling.splice(0)) clearTimeout(timer);

    // A star changes when it should be filled but is not, or the other way round.
    const changing = [...stars.keys()].filter(
        (at) => at < count !== (stars[at].dataset.chosen === 'true'),
    );

    spread(filling, changing, (at) => {
        stars[at].dataset.chosen = String(at < count);
    });
}
One star every 80ms The stagger lives here, in the state changes, not in the icons.
/**
 * Applies `change` to the stars in `which`, one every STEP, highest index first. Lighting
 * up, the star under the pointer changes first and the run travels back towards one.
 * Emptying, the stars come off the end.
 */
function spread(
    timers: ReturnType<typeof setTimeout>[],
    which: number[],
    change: (at: number) => void,
): void {
    [...which]
        .sort((a, b) => b - a)
        .forEach((at, step) => timers.push(setTimeout(() => change(at), step * STEP)));
}
Click the top star to clear A radio cannot be unchecked by clicking it, so the demo does it a tick later.
// A radio cannot be unchecked by clicking it, so clicking the star that is the whole
// rating clears it. Deferred with setTimeout: the label re-checks its radio after this
// listener runs, so unchecking it here would be undone at once.
group.addEventListener('click', (event) => {
    const at = stars.indexOf((event.target as Element).closest('.star')!);
    if (at < 0 || rating !== at + 1) return;

    setTimeout(() => {
        inputs[at].checked = false;
        choose(0);
    });
});

Every file

The demo's own files, whole, at the paths the export uses.

index.html 136 lines
html
<!doctype html>
<html lang="en">
    <head>
        <meta charset="utf-8" />
        <meta name="viewport" content="width=device-width, initial-scale=1" />
        <title>Rating</title>
        <link rel="stylesheet" href="./rating.css" />
        <script type="module" src="./main.ts"></script>
    </head>
    <body>
        <main class="demo">
            <fieldset class="rating">
                <legend class="visually-hidden">Rate this</legend>

                <!-- One star. data-chosen is the rating, data-lit the preview. The icon
                     morphs on the first and nudges on the second; the stylesheet colours
                     on the second. The radio is the real control, only invisible. -->
                <label class="star" data-chosen="true" data-lit="true">
                    <input
                        class="star__input visually-hidden"
                        type="radio"
                        name="rating"
                        value="1"
                    />

                    <lord-icon
                        class="star__mark"
                        current-color
                        src="icons/star.json"
                        trigger="preview-morph(data-chosen, preview=data-lit)"
                        target=".star"
                        state="morph-select"
                        aria-hidden="true"
                    >
                        <img alt="" src="icons/star.morph-select.svg" />
                    </lord-icon>

                    <span class="visually-hidden">1 star</span>
                </label>

                <label class="star" data-chosen="true" data-lit="true">
                    <input
                        class="star__input visually-hidden"
                        type="radio"
                        name="rating"
                        value="2"
                        checked
                    />

                    <lord-icon
                        class="star__mark"
                        current-color
                        src="icons/star.json"
                        trigger="preview-morph(data-chosen, preview=data-lit)"
                        target=".star"
                        state="morph-select"
                        aria-hidden="true"
                    >
                        <img alt="" src="icons/star.morph-select.svg" />
                    </lord-icon>

                    <span class="visually-hidden">2 stars</span>
                </label>

                <label class="star" data-chosen="false" data-lit="false">
                    <input
                        class="star__input visually-hidden"
                        type="radio"
                        name="rating"
                        value="3"
                    />

                    <lord-icon
                        class="star__mark"
                        current-color
                        src="icons/star.json"
                        trigger="preview-morph(data-chosen, preview=data-lit)"
                        target=".star"
                        state="morph-select"
                        aria-hidden="true"
                    >
                        <img alt="" src="icons/star.svg" />
                    </lord-icon>

                    <span class="visually-hidden">3 stars</span>
                </label>

                <label class="star" data-chosen="false" data-lit="false">
                    <input
                        class="star__input visually-hidden"
                        type="radio"
                        name="rating"
                        value="4"
                    />

                    <lord-icon
                        class="star__mark"
                        current-color
                        src="icons/star.json"
                        trigger="preview-morph(data-chosen, preview=data-lit)"
                        target=".star"
                        state="morph-select"
                        aria-hidden="true"
                    >
                        <img alt="" src="icons/star.svg" />
                    </lord-icon>

                    <span class="visually-hidden">4 stars</span>
                </label>

                <label class="star" data-chosen="false" data-lit="false">
                    <input
                        class="star__input visually-hidden"
                        type="radio"
                        name="rating"
                        value="5"
                    />

                    <lord-icon
                        class="star__mark"
                        current-color
                        src="icons/star.json"
                        trigger="preview-morph(data-chosen, preview=data-lit)"
                        target=".star"
                        state="morph-select"
                        aria-hidden="true"
                    >
                        <img alt="" src="icons/star.svg" />
                    </lord-icon>

                    <span class="visually-hidden">5 stars</span>
                </label>
            </fieldset>
        </main>
    </body>
</html>
main.ts 104 lines
import { defineElement } from '@lordicon/element';
import { PreviewMorph } from '@shared/triggers/preview-morph.ts';

// The built-in triggers, plus one of our own for the stars.
defineElement({ triggers: { 'preview-morph': PreviewMorph } });

const group = document.querySelector<HTMLFieldSetElement>('.rating')!;
const stars = [...group.querySelectorAll<HTMLElement>('.star')];
const inputs = stars.map((star) => star.querySelector<HTMLInputElement>('.star__input')!);

/** Delay between two stars in the same run. From the reference recording: five frames at 60fps. */
const STEP = 80;

let rating = inputs.findIndex((input) => input.checked) + 1;

/** The star under the pointer, counting from one. Zero when the pointer is elsewhere. */
let hovered = 0;

// Two runs with separate timers. A pointer move cancels the lighting, a new rating cancels
// the filling; sharing one list would let a pointer move cut a fill short.
const lighting: ReturnType<typeof setTimeout>[] = [];
const filling: ReturnType<typeof setTimeout>[] = [];

/**
 * Applies `change` to the stars in `which`, one every STEP, highest index first. Lighting
 * up, the star under the pointer changes first and the run travels back towards one.
 * Emptying, the stars come off the end.
 */
function spread(
    timers: ReturnType<typeof setTimeout>[],
    which: number[],
    change: (at: number) => void,
): void {
    [...which]
        .sort((a, b) => b - a)
        .forEach((at, step) => timers.push(setTimeout(() => change(at), step * STEP)));
}

/**
 * Colours the stars up to the pointer, or up to the rating once the pointer has gone.
 * Lighting up runs one star at a time; going dark happens at once.
 */
function preview(): void {
    const count = hovered || rating;
    for (const timer of lighting.splice(0)) clearTimeout(timer);

    const arriving: number[] = [];
    stars.forEach((star, at) => {
        const lit = at < count;
        if (lit === (star.dataset.lit === 'true')) return;
        if (lit) arriving.push(at);
        else star.dataset.lit = 'false';
    });

    spread(lighting, arriving, (at) => (stars[at].dataset.lit = 'true'));
}

/** Sets the rating. The stars that change shape do so one at a time, from the top down. */
function choose(count: number): void {
    rating = count;
    preview();

    for (const timer of filling.splice(0)) clearTimeout(timer);

    // A star changes when it should be filled but is not, or the other way round.
    const changing = [...stars.keys()].filter(
        (at) => at < count !== (stars[at].dataset.chosen === 'true'),
    );

    spread(filling, changing, (at) => {
        stars[at].dataset.chosen = String(at < count);
    });
}

for (const [at, star] of stars.entries()) {
    star.addEventListener('pointerenter', () => {
        hovered = at + 1;
        preview();
    });
}

group.addEventListener('pointerleave', () => {
    hovered = 0;
    preview();
});

// `change` fires for a click and for an arrow key alike.
group.addEventListener('change', () => {
    const picked = inputs.findIndex((input) => input.checked);
    if (picked >= 0) choose(picked + 1);
});

// A radio cannot be unchecked by clicking it, so clicking the star that is the whole
// rating clears it. Deferred with setTimeout: the label re-checks its radio after this
// listener runs, so unchecking it here would be undone at once.
group.addEventListener('click', (event) => {
    const at = stars.indexOf((event.target as Element).closest('.star')!);
    if (at < 0 || rating !== at + 1) return;

    setTimeout(() => {
        inputs[at].checked = false;
        choose(0);
    });
});
rating.css 50 lines
css
@import '@shared/styles/index.css';

.demo {
    display: grid;
    place-items: center;
    min-height: 100dvh;
    padding: var(--space-64) var(--gutter);
}

.rating {
    display: flex;
    align-items: center;
    gap: var(--space-8);
    margin: 0;
    padding: var(--space-8) var(--space-12);
    border: 1px solid var(--border);
    border-radius: var(--radius-md);
}

/* No text selection: people sweep back and forth across the row. */
.star {
    display: flex;
    cursor: pointer;
    -webkit-user-select: none;
    user-select: none;
}

/* Coloured when lit. No transition: the stagger comes from the state changes. */
.star {
    --star-mark: var(--ink-subtle);
    --icon-filter: var(--filter-ink-subtle);
}

.star[data-lit='true'] {
    --star-mark: var(--accent);
    --icon-filter: var(--filter-accent);
}

.star__mark {
    width: var(--icon-size-24);
    height: var(--icon-size-24);
    color: var(--star-mark);
}

/* The radio is invisible, so its focus ring has to land on the star instead. */
.star__input:focus-visible ~ .star__mark {
    outline: 2px solid var(--accent);
    outline-offset: 2px;
    border-radius: var(--radius-sm);
}
What it imports 5 shared files
shared/styles/base.css 115 lines
css
/*
 * Fonts, reset and default typography. Nothing control-specific: every demo styles its
 * own control. Only the UI face is here; the mono face is the portal's.
 */
@font-face {
    font-family: 'Figtree';
    font-style: normal;
    font-weight: 300 900;
    font-display: swap;
    src: url('../fonts/figtree-latin.woff2') format('woff2');
    unicode-range:
        U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U+02DC, U+0304, U+0308,
        U+0329, U+2000-206F, U+20AC, U+2122, U+2191, U+2193, U+2212, U+2215, U+FEFF, U+FFFD;
}

@font-face {
    font-family: 'Figtree';
    font-style: normal;
    font-weight: 300 900;
    font-display: swap;
    src: url('../fonts/figtree-latin-ext.woff2') format('woff2');
    unicode-range:
        U+0100-02BA, U+02BD-02C5, U+02C7-02CC, U+02CE-02D7, U+02DD-02FF, U+0304, U+0308, U+0329,
        U+1D00-1DBF, U+1E00-1E9F, U+1EF2-1EFF, U+2020, U+20A0-20AB, U+20AD-20C0, U+2113,
        U+2C60-2C7F, U+A720-A7FF;
}

/* Arial with Figtree's measurements, for the moment before Figtree arrives, so the text does
   not move when it does. Measured on Figtree at 400 and 500. */
@font-face {
    font-family: 'Figtree fallback';
    src: local('Arial'), local('Liberation Sans');
    size-adjust: 100.3%;
    ascent-override: 94.7%;
    descent-override: 24.9%;
    line-gap-override: 0%;
}

*,
*::before,
*::after {
    box-sizing: border-box;
}

/* An author `display` on a component would beat the UA rule for [hidden], and then
   `el.hidden = true` would stop working. Settled once here. */
[hidden] {
    display: none !important;
}

body {
    margin: 0;
    background: var(--surface);
    color: var(--ink);
    --icon-filter: var(--filter-ink);
    font-family: var(--font-ui);
    font-size: var(--text-base);
    line-height: var(--leading-base);
    -webkit-font-smoothing: antialiased;
}

button,
input,
textarea,
select {
    font: inherit;
    color: inherit;
}

/* A second click on a button would otherwise select its label. */
button {
    -webkit-user-select: none;
    user-select: none;
}

:focus-visible {
    outline: 2px solid var(--accent);
    outline-offset: 2px;
}

/*
 * In the accessibility tree but not on screen: labels and legends that the visual design
 * has no room for. Clipped rather than `display: none`, which would remove it from the
 * tree too, and it also hides live radio inputs that must stay reachable by keyboard.
 */
.visually-hidden {
    position: absolute;
    width: 1px;
    height: 1px;
    overflow: hidden;
    clip-path: inset(50%);
    white-space: nowrap;
}

/*
 * Until the script defines <lord-icon> it is an unknown inline element with no size. These
 * rules give it the box it will have, so nothing moves when it is defined.
 */
lord-icon {
    display: inline-block;
    width: var(--icon-size-32);
    height: var(--icon-size-32);
}

/* A placeholder inside the icon fills it until the icon is ready. */
lord-icon:not(:defined) > img {
    display: block;
    width: 100%;
    height: 100%;
}

/* Placeholders are black. Set --icon-filter wherever an icon's colour is set. */
lord-icon > img {
    filter: var(--icon-filter);
}
shared/styles/index.css 4 lines
css
/* The one stylesheet a demo imports. */
@import './palette.css';
@import './tokens.css';
@import './base.css';
shared/styles/palette.css 87 lines
css
/*
 * Generated from the Figma token export.
 * Raw values only — roles live in tokens.css. Edit the Figma variables, not this file.
 */
:root {
    /* color/ink */
    --gray-0: #FFFFFF;
    --gray-50: #F7F8FA;
    --gray-100: #EEF0F3;
    --gray-200: #DEE1E6;
    --gray-300: #C3C7D0;
    --gray-400: #9BA1AD;
    --gray-500: #767C89;
    --gray-600: #565C68;
    --gray-700: #3D414B;
    --gray-800: #282B33;
    --gray-900: #16181D;
    --gray-950: #0A0B0E;

    /* color/signal */
    --brand-100: #FFEEE9;
    --brand-200: #FFD7CA;
    --brand-300: #FFB199;
    --brand-400: #FF7D5C;
    --brand-500: #FF5A36;
    --brand-600: #E8431F;
    --brand-700: #C2340F;

    /* color/success */
    --green-100: #EDF9F1;
    --green-300: #A7D9BC;
    --green-700: #15803D;

    /* color/error */
    --red-100: #FDECEC;
    --red-300: #F5B5B5;
    --red-700: #DC2626;

    /* typography/font */
    --font-ui-name: 'Figtree';
    --font-mono-name: 'JetBrains Mono';

    /* typography/size */
    --text-xs: 12px;
    --text-sm: 14px;
    --text-base: 16px;
    --text-lg: 20px;
    --text-xl: 24px;
    --text-2xl: 32px;
    --text-3xl: 40px;

    /* typography/lineHeight */
    --leading-xs: 16px;
    --leading-sm: 20px;
    --leading-base: 24px;
    --leading-lg: 28px;
    --leading-xl: 32px;
    --leading-2xl: 40px;
    --leading-3xl: 48px;

    /* spacing (named after the value, the Figma scale is non-linear) */
    --space-4: 4px;
    --space-8: 8px;
    --space-12: 12px;
    --space-16: 16px;
    --space-24: 24px;
    --space-32: 32px;
    --space-48: 48px;
    --space-64: 64px;
    --space-96: 96px;

    /* size/icon */
    --icon-size-16: 16px;
    --icon-size-20: 20px;
    --icon-size-24: 24px;
    --icon-size-32: 32px;
    --icon-size-40: 40px;
    --icon-size-48: 48px;
    --icon-size-64: 64px;
    --icon-size-96: 96px;

    /* radius */
    --radius-sm: 4px;
    --radius-md: 8px;
    --radius-lg: 12px;
    --radius-pill: 9999px;
}
shared/styles/tokens.css 93 lines
css
/*
 * Design tokens by role. Raw values come from palette.css (generated); which grey is a
 * border and which is muted text is decided here, and so would a dark mode be.
 */
:root {
    /* Text. `--ink*` is always a colour; `--text-*` is always a size. */
    --ink: var(--gray-950);
    /* Text that reads as done or in progress, a step lighter than a heading. */
    --ink-strong: var(--gray-800);
    /* Body copy: a step down from --ink. */
    --ink-soft: var(--gray-600);
    --ink-muted: var(--gray-500);
    --ink-subtle: var(--gray-400);
    /* What has not started yet. */
    --ink-faint: var(--gray-300);
    --ink-inverse: var(--gray-0);

    /* Backgrounds */
    --surface: var(--gray-0);
    --surface-muted: var(--gray-50);
    /* A well inside a surface: the filled shape a single icon sits in. */
    --surface-sunken: var(--gray-100);

    /* Outlines */
    --border: var(--gray-200);
    /* The edge of a box that already has a fill, such as an input. */
    --border-soft: var(--gray-100);
    --border-strong: var(--gray-300);
    --border-accent: var(--brand-400);

    /* Brand accent */
    --accent: var(--brand-500);
    --accent-strong: var(--brand-600);
    --accent-surface: var(--brand-100);
    /* The outline of a tinted box, or a small shape on one. */
    --accent-border: var(--brand-300);
    /* Text or a mark on either of the above. */
    --accent-ink: var(--brand-700);

    /* Status. Warning rides the brand ramp — that is what the designs use. */
    --success: var(--green-700);
    --success-surface: var(--green-100);
    --success-border: var(--green-300);

    --warning: var(--brand-500);
    --warning-surface: var(--brand-100);
    --warning-border: var(--brand-300);

    --danger: var(--red-700);
    --danger-surface: var(--red-100);
    --danger-border: var(--red-300);

    /* Icons. Fed straight into --lord-icon-* by the demos. */
    --icon-color: var(--gray-950);
    --icon-accent: var(--brand-500);

    /* Icon placeholders are black SVGs. Each filter turns black into the colour of the same
       name. Made with a CSS filter generator: make a new one when its colour changes. */
    --filter-ink: invert(2%) sepia(4%) saturate(4817%) hue-rotate(193deg) brightness(114%)
        contrast(96%);
    --filter-ink-soft: invert(33%) sepia(18%) saturate(323%) hue-rotate(182deg) brightness(100%)
        contrast(90%);
    --filter-ink-muted: invert(55%) sepia(23%) saturate(191%) hue-rotate(181deg) brightness(84%)
        contrast(89%);
    --filter-ink-subtle: invert(70%) sepia(11%) saturate(284%) hue-rotate(181deg) brightness(91%)
        contrast(86%);
    --filter-ink-faint: invert(76%) sepia(17%) saturate(99%) hue-rotate(184deg) brightness(99%)
        contrast(100%);
    --filter-ink-inverse: invert(100%);
    --filter-accent: invert(49%) sepia(65%) saturate(3508%) hue-rotate(337deg) brightness(106%)
        contrast(113%);
    --filter-accent-strong: invert(29%) sepia(85%) saturate(1790%) hue-rotate(350deg)
        brightness(94%) contrast(93%);
    --filter-success: invert(38%) sepia(22%) saturate(2045%) hue-rotate(94deg) brightness(92%)
        contrast(84%);
    --filter-warning: var(--filter-accent);
    --filter-danger: invert(48%) sepia(74%) saturate(7139%) hue-rotate(343deg) brightness(84%)
        contrast(105%);

    /* Type stacks. The families themselves are in palette.css. */
    --font-ui:
        var(--font-ui-name), 'Figtree fallback', -apple-system, BlinkMacSystemFont, 'Segoe UI',
        Roboto, sans-serif;
    --font-mono: var(--font-mono-name), ui-monospace, SFMono-Regular, Menlo, monospace;

    /* Side padding of a page. The portal uses the same value, so demo and text line up. */
    --gutter: clamp(var(--space-16), 5vw, var(--space-48));

    /* A card's halo: no offset, so it reads as lift rather than as a light source. */
    --shadow-sm: 0 0 7.5px color-mix(in srgb, var(--gray-400) 20%, transparent);
    /* The same halo under a brand-coloured element. */
    --shadow-accent: 0 0 7.5px color-mix(in srgb, var(--accent-strong) 40%, transparent);
}
shared/triggers/preview-morph.ts 65 lines
import {
    BaseTrigger,
    defaultState,
    Morpher,
    stateSegment,
    type TriggerContext,
} from '@lordicon/element';

/**
 * A morph that also plays a preview. The first value is the boolean the icon morphs on, as
 * in the built-in `follow`. `preview` names a second one: when it turns true while the icon
 * is at rest, the icon plays its default state once and nothing else changes. The rating
 * uses it for the stars under the pointer.
 *
 *     <lord-icon trigger="preview-morph(data-chosen, preview=data-lit)" state="morph-select">
 *
 *     defineElement({ triggers: { 'preview-morph': PreviewMorph } });
 *
 * Under reduced motion the morph jumps and the preview is left out.
 */
export class PreviewMorph extends BaseTrigger {
    static readonly primary = 'attr';

    #morpher: Morpher;

    constructor(context: TriggerContext) {
        super(context);
        this.#morpher = new Morpher(this.player, this.ratio());

        this.watch(this.target, this.option('attr', 'data-chosen'), () => this.morph());
        this.watch(this.target, this.option('preview', 'data-lit'), () => this.preview());
        this.signal.addEventListener('abort', () => this.#morpher.restore(), { once: true });
    }

    onReady(): void {
        this.#morpher.start(this.read('attr', 'data-chosen'));
    }

    onComplete(): void {
        this.#morpher.complete();
    }

    private read(option: string, fallback: string): boolean {
        return this.target.getAttribute(this.option(option, fallback)) === 'true';
    }

    private morph(): void {
        const on = this.read('attr', 'data-chosen');
        if (!this.player.ready || this.#morpher.showing === on) return;

        if (this.reducedMotion) this.#morpher.jump(on);
        else this.#morpher.animate(on);
    }

    private preview(): void {
        if (!this.player.ready || !this.read('preview', 'data-lit')) return;

        // Nothing to preview when the icon already holds, or is on its way to, the chosen
        // look; and no second preview while the first one plays.
        if (this.#morpher.showing || this.player.playing || this.reducedMotion) return;

        const resting = defaultState(this.player.states);
        if (resting) void this.player.play({ segment: stateSegment(resting) });
    }
}

Icons

Hover a preview to play it. The icons are under the Lordicon License Terms, not the MIT licence of the code.

Preview Used as Lordicon icon
star system-outline-237-star (edited by hand)